// This example shows how to indicate that the write operation completes asynchronously. This is an example of the push // data consumption model. // You can use any OPC UA client, including our Connectivity Explorer and OpcCmd utility, to connect to the server. // // Find all latest examples here: https://opclabs.doc-that.com/files/onlinedocs/OPCLabs-ConnectivityStudio/Latest/examples.html . // OPC client, server and subscriber examples in C# on GitHub: https://github.com/OPCLabs/Examples-ConnectivityStudio-CSharp . // Missing some example? Ask us for it on our Online Forums, https://www.opclabs.com/forum/index ! You do not have to own // a commercial license in order to use Online Forums, and we reply to every post. using System; using System.Threading; using OpcLabs.EasyOpc.UA; using OpcLabs.EasyOpc.UA.NodeSpace; namespace UAServerDocExamples._UADataVariable { partial class WriteFunction { public static void GoodCompletesAsynchronously() { // Instantiate the server object. // By default, the server will run on endpoint URL "opc.tcp://localhost:48040/". var server = new EasyUAServer(); // Create a writable data variable and add a function that will be called when the data variable is written to. // The function returns a status code that indicates the outcome of the Write operation. Since we do not know the // true outcome of the write operation at the time of the function call, we return status code // "GoodCompletesAsynchronously". server.Add(new UADataVariable("WriteToThisVariable").WriteFunction<int>( data => { // The actual write operation is performed asynchronously, on a separate thread. var thread = new Thread(() => Console.WriteLine($"Attribute data written: {data}")); thread.Start(); return UACodeBits.GoodCompletesAsynchronously; })); // Start the server. Console.WriteLine("The server is starting..."); server.Start(); Console.WriteLine("The server is started."); Console.WriteLine("Any value written to the example data variable will be displayed on the console."); Console.WriteLine(); // Let the user decide when to stop. Console.WriteLine("Press Enter to stop the server..."); Console.ReadLine(); // Stop the server. Console.WriteLine("The server is stopping..."); server.Stop(); Console.WriteLine("The server is stopped."); } } }
# This example shows how to indicate that the write operation completes asynchronously. This is an example of the push # data consumption model. # You can use any OPC UA client, including our Connectivity Explorer and OpcCmd utility, to connect to the server. # # Find all latest examples here: https://opclabs.doc-that.com/files/onlinedocs/OPCLabs-OpcStudio/Latest/examples.html . # OPC client, server and subscriber examples in C# on GitHub: https://github.com/OPCLabs/Examples-ConnectivityStudio-CSharp . # Missing some example? Ask us for it on our Online Forums, https://www.opclabs.com/forum/index ! You do not have to own # a commercial license in order to use Online Forums, and we reply to every post. #requires -Version 5.1 using namespace System.Threading using namespace OpcLabs.EasyOpc.UA using namespace OpcLabs.EasyOpc.UA.Generic using namespace OpcLabs.EasyOpc.UA.NodeSpace using namespace OpcLabs.PowerShellManagement # The path below assumes that the current directory is [ProductDir]/Examples-NET/PowerShell/Windows . Add-Type -Path "../../../Components/Opclabs.QuickOpc/net472/OpcLabs.ServerOpcUAComponents.dll" Add-Type -Path "../../../Components/Opclabs.QuickOpc/net472/OpcLabs.PowerShellManagement.dll" # Instantiate the server object. # By default, the server will run on endpoint URL "opc.tcp://localhost:48040/". $server = New-Object EasyUAServer # Create a writable data variable and add a function that will be called when the data variable is written to. # The function returns a status code that indicates the outcome of the Write operation. Since we do not know the # true outcome of the write operation at the time of the function call, we return status code # "GoodCompletesAsynchronously". $server.Add([UADataVariableExtension]::WriteFunction((New-Object UADataVariable("WriteToThisVariable")), [RunspacedDelegateFactory]::NewRunspacedDelegate([System.Func[UAAttributeData[int], UAStatusCode]]{ param($data) # The actual write operation is performed asynchronously, on a separate thread. $timer = New-Object Timers.Timer -property @{ AutoReset = $false Interval = 10 } Register-ObjectEvent -InputObject $timer -EventName Elapsed -Action { Write-Host "Attribute data written: $($Event.MessageData)" } -MessageData $data $timer.Start() return [UACodeBits]::GoodCompletesAsynchronously }))) # Start the server. Write-Host "The server is starting..." $server.Start() Write-Host "The server is started." Write-Host # Let the user decide when to stop. Write-Host "Press Enter to stop the server..." while(![System.Console]::KeyAvailable) { Start-Sleep -Milliseconds 20 } [void][System.Console]::ReadKey() # Stop the server. Write-Host "The server is stopping..." $server.Stop() Write-Host "The server is stopped."
' This example shows how to indicate that the write operation completes asynchronously. This is an example of the push ' data consumption model. ' You can use any OPC UA client, including our Connectivity Explorer and OpcCmd utility, to connect to the server. ' ' Find all latest examples here: https://opclabs.doc-that.com/files/onlinedocs/OPCLabs-ConnectivityStudio/Latest/examples.html . ' OPC client and subscriber examples in VB.NET on GitHub: https://github.com/OPCLabs/Examples-ConnectivityStudio-VBNET . ' Missing some example? Ask us for it on our Online Forums, https://www.opclabs.com/forum/index ! You do not have to own ' a commercial license in order to use Online Forums, and we reply to every post. Imports System Imports System.Threading Imports OpcLabs.EasyOpc.UA Imports OpcLabs.EasyOpc.UA.NodeSpace Namespace Global.UAServerDocExamples._UADataVariable Partial Friend Class WriteFunction Shared Sub GoodCompletesAsynchronously() ' Instantiate the server object. ' By default, the server will run on endpoint URL "opc.tcp://localhost:48040/". Dim server = New EasyUAServer() ' Create a writable data variable and add a function that will be called when the data variable is written to. ' The function returns a status code that indicates the outcome of the Write operation. Since we do not know the ' true outcome of the write operation at the time of the function call, we return status code ' "GoodCompletesAsynchronously". server.Add(New UADataVariable("WriteToThisVariable").WriteFunction(Of Integer)( Function(data) ' The actual write operation Is performed asynchronously, on a separate thread. Dim thread = New Thread(Sub() Console.WriteLine($"Attribute data written: {data}")) thread.Start() Return UACodeBits.GoodCompletesAsynchronously End Function )) ' Start the server. Console.WriteLine("The server is starting...") server.Start() Console.WriteLine("The server is started.") Console.WriteLine("Any value written to the example data variable will be displayed on the console.") Console.WriteLine() ' Let the user decide when to stop. Console.WriteLine("Press Enter to stop the server...") Console.ReadLine() ' Stop the server. Console.WriteLine("The server is stopping...") server.Stop() Console.WriteLine("The server is stopped.") End Sub End Class End Namespace
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